You can move around once you start the blocking animation but walking and then blocking a sudden attack is not a very efficient tactic and even still only protects you from 60% of the damage if you block successfully (although you can upgrade this). The one major issue with melee combat is that the blocks only register when you’re standing completely still. You get special abilities that you can drop skill points into such as a block breaker and abilities that are specific to the type of weapon you are using. With melee combat, you can choose between two-handed weapons, a one-handed weapon and a shield or duel-wielded one-handed weapons. You don’t choose a class but can dynamically drop skill points into any skill or attribute to customize your character on the fly.Īs a battlemage, I spent a lot of time with both the melee and magic systems but not much with bows so I am going to focus on the two forms of combat I am most familiar with. You can only choose a male human to be your main character but can customize the way he looks from hair to face and body structure. Let’s start from the beginning with the character creation. I think we’re getting ahead of ourselves a little here though. I highly recommend saving often, even on the default medium difficulty, because these difficulty spikes are unpredictable and you could potentially die in one or two hits any time you encounter a new enemy. This was especially annoying in the first and last chapters. Old school RPGs were often like this so I guess I should be used to it by now but the sudden spikes of difficulty are pretty jarring and break the pacing. My only choice was to abandon the quest for now, do something else and come back when I was a higher level. Many times I thought I was on pace, doing a fair mix of main story quests, side quests, monster killing and exploring, only to have my ego crushed in one swift blow while I have to whack at the enemy a hundred times with my sword to even scratch it. That means that if you stumble into an area or try to take on a quest that has enemies that are too high of a level for your character to handle, you will die in a single hit and be forced to return to it later. One thing I should note while talking about quests though is that the enemies’ levels do not scale with you.
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