![]() With something like SpellTower, the first read is going to be the board, and I want to make sure that people can understand all of that information. And the third read is the information that they only see if they need it, so that might be like small little copy about copyright information. ![]() The second read is the information that they actually need, like the time of the concert. The idea is, you have a first read, which is the main thing that you want someone to see, like the name of the band. I follow this thing called “three reads,” which if you’re ever designing a poster, any designer will tell you. And when I get there, I kind of just follow the rules of graphic design that I learned in communication design in college.Ī word game, for sure, but also a work of art SpellTower So the visual design part doesn’t come in until I actually get to the computer prototype part. A lot of the time, I’ll do something with cards, or board game pieces, or something like that. A lot of times, my games aren’t designed on the computer initially. The first part of the game design is “How do I get a person who’s playing this to the place that I’m enjoying?” And if I can get them there, then I know that the game kind of has legs and is going to be something that’s interesting.Īnd so, once I’ve tried to get them there, that’s when the visual end comes in. But then when I show that to other people, they don’t find their way to the same part of it that I’m enjoying. So when I design games, the way they work is I sort of fiddle around with systems until I find something that I like. When I approach game design, there’s usually two parts of my approach: The first part is trying to convey the actual, enjoyable game itself. How do you balance the elegant style of SpellTower with the logistical mechanics of creating games? Are these elements ever at conflict with one another or does it sort of happen naturally? It includes lists appropriate for elementary school through to college level.įor most families, screen time is all about balance, and by choosing apps that get kids thinking as they play, you can ensure that they are exercising their brain as well as their fingers.While the game does offer timed challenges, players can simply opt for a more zen experience that judges you on your performance when you feel you're finished spelling out words. Word Dynamo(Ages 8-13+) For kids with a keen interest in developing their general knowledge, this vocabulary game quizzes them to match words in interesting lists (biology, geography, media, art, and much more) with their definitions. Word Search(Ages 8-13) A technological twist on this classic literacy brain challenge, Word Search includes themed lists of search words - everything from witty words to the zombie apocalypse! Replay lists so your kids' can beat their own time and highest score.ħ. The longer the word or rarer the letters used, the higher the score.Ħ. SpellTower(Ages 9-13+) Much like a giant version of Boggle, the SpellTower app rewards kids for their word-making skills as they find and spell words in an enormous letter grid. Your kids will need to find words consisting of three to seven letters.ĥ. Spell Mania(Ages 8-12) Players are presented with a 4x4 grid of letters and the option to play in one of three modes - free play (unlimited time), puzzle mode (blanks for words provided), or time attack (timed). Comics Head(Ages 8-13) This app makes the most of your kid's interest in graphic novels and comic strips by encouraging storytelling through their very own comic strip creation.Ĥ. The game includes optional hints for choosing appropriate words.ģ. Mad Libs(Ages 7-10) Just like the original book version, players complete a previously unseen story with prompts for various parts of speech in order to create a rather hilarious tale. Games can be played solo, as a team or competitively against another player.Ģ. Rhyming, prefixes, suffixes, synonyms, word roots, homophones, and adjectives are spread across three levels of play before time runs out. Bluster(Ages 7-10) A fun quest to find trios of matching words. These 7 literacy apps below are great for children in grades 2-8 because they combine important aspects of literacy (including spelling, vocabulary, and storytelling), with a good dose of thinking, problem solving…and a little creativity, too!ġ. ![]() When selecting apps to download for my children, I like to choose ones that stretch their brains as they play, encouraging the development of their problem-solving skills and general knowledge. ![]()
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