It lacks the cool checkpoint system from the PS2 Gradius III, which allowed you to restart at any point in any level you had already cleared, although a Boss Rush and Level Select is opened when you beat the game. Gradius IV was initially released in Japanese arcades, and eventually made it onto the PlayStation 2 with the Gradius III & IV compilation. It’s not terrible, but it’s really only worth investigating for hardcore fans and completionists. Since it feels like such a redux, with very little added to the formula and almost nothing carried over from Gaiden, Gradius IV just seems redundant. The soundtrack was composed by Atsuki Watanabe, who contributed to many Guitar Freaks and Drummania titles. There are some good tracks, but compared to the instrumentation of Gaiden, it sounds uninspired. The music is a throwback to the peppy synth from the earlier games, and the result is mixed. They’re clean and shiny, but characterless. And even though the graphics are technically better, they still lack a lot of the beautiful detail that made Gradius Gaiden so gorgeous. There are a few new weapons, like the Armor Piercing Gun and the Flying Torpedo, but overall the arsenal selection is severely lacking. So, too, are any of the weapon edit modes, and most of the configurations from the previous games. The two-player mode from Gradius Gaiden is gone. It sits slightly below the madness that is Gradius III, but it’s about the same level as Gradius II. However, since this was designed for the arcades, it also heralds the return of the high difficulty of the earlier Gradius games. The only real area where Gradius IV shows any innovation are the boss battles, which are just as inventive as the brilliant ones in Gradius Gaiden. The only real catch of the final stage is that, at one point, the whole level rotates ninety degrees, and then scroll vertically while the Vic Viper is still oriented horizontally. The fifth level is yet another Moai stage, the sixth is yet another biological stage, and the seventh is yet another speed up zone. The fourth stage is another volcano zone, and one of the few areas where it actually uses the extra horsepower to do something interesting – the lava flows in waves, with small islands bobbing up and down fiercely, creating the kind of claustrophobic terror that Gradius is known for. The third stage is a combination of the crystal stage from Gradius II and the bubble stage from Gradius III. The second stage is a plant level, like those in in Gradius III and Gaiden. The first stage is like the fire sphere level from Gradius II, except the suns and dragons are made of a shiny, metallic substance – it looks pretty cool, but from a gameplay standpoint, it’s a bit too familiar. Gradius III suffered from the same issue to an extent, but it’s even worse here. Gradius IV is barely a new game, to the point where it feels like a “best of” remake of earlier Gradius episodes, just with more technically advanced graphics. With the enhanced game technology came higher resolution graphics and polygonal environments, but unfortunately, not much else. It signaled the return of Gradius to the arcades, seeing that ten years had passed since Gradius III. If that bothers you there looks to be digital avenues available.The subtitle of Gradius IV, Fukkatsu, means “resurrection”. Which is very atypical of this sort of thing. Lastly it is being published as a proper-ass book. No attempt to hide that the list is personal and biased and embracing that fact rather than constructing some complex criteria to try and feign objectivity.This allows concessions for games where people realize their strong emotional attachment is in no way rational but they also can't deny the feeling. Each editor gets 50 runner up games for a real total of 450 games.Every game gets around 450 words to explore why it matters.Trying to reason why God Hand is two spots below Super Mario Bros is a pointless exercise. They look to be doing a few key things with their list that sets it apart. I suspect based on HG101's track record it will introduce me to a few things or possibly even make me reconsider hard headed stances I hold dear. The only time I have found them useful is introducing me to things I have missed or overlooked. They are often devoid of any insightful information and more about vindicating opinions. A site dedicated to long form articles, often about niche titles and genres.
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